AI Insights · Timothy · July 2022
Top 5 Season Pass Games in Russia: Q2 2022 Performance
Explore the performance metrics of the top 5 season pass games in Russia for Q2 2022, including weekly downloads, revenue, and active user trends.
The second quarter of 2022 saw noteworthy performance trends for the top 5 season pass games in Russia. Here's a closer look at the metrics for Subway Surfers, Standoff 2, PUBG MOBILE, Free Fire: 7th Anniversary, and Talking Tom Hero Dash.
Subway Surfers
Subway Surfers experienced fluctuating weekly revenue, peaking at approximately $1.8K in late May. Weekly downloads showed a downward trend, starting with about 207K in late March and ending at roughly 170K by the end of June. Active users saw a gradual increase, reaching around 3.6M in the final week of June.
Standoff 2
Standoff 2 had a varied revenue trend, peaking at around $68K in late April and gradually decreasing to about $37K by the end of June. Weekly downloads also decreased from approximately 154K in late March to around 109K by late June. Active users peaked at 6M in late April, followed by a decline to about 4.2M by the end of the quarter.
PUBG MOBILE
PUBG MOBILE showed significant weekly revenue, peaking at about $522K in mid-April but dropping to around $145K by the end of June. Downloads remained relatively stable, averaging around 100K weekly. Active users saw a slight decline, starting from approximately 4.6M in late March to about 3.3M by the end of June.
Free Fire: 7th Anniversary
Free Fire: 7th Anniversary had modest revenue, peaking at around $11.8K in the first week of April and ending at about $9.2K by the end of June. Weekly downloads remained steady, ranging from approximately 83K to 91K. Active users exhibited a slight downward trend, starting at around 3.1M in late March and ending at about 2.5M by late June.
Talking Tom Hero Dash
Talking Tom Hero Dash saw consistent revenue, peaking at around $370 in late April. Weekly downloads remained fairly stable, fluctuating between approximately 67K and 84K. Active users showed a slight decline, starting at about 986K in late March and ending at approximately 937K by the end of June.
These insights, sourced from Sensor Tower, provide a comprehensive overview of the performance of these top games. For more detailed analytics and trends, visit Sensor Tower.